Final major project at uni, worked on it for a while, took breaks to work on other shorter projects in-between. First try at a full next-gen character. Learnt a lot, tons of stuff I'd want to change with this project (especially how I did the eyebrow/eyelash cards). Tried doing the face at a high polycount when re-topping, since I'm used to standard facial re-top budgets and wanted to switch it up! Had a few bake issues, which were annoying, will be working to improve on that for the next project.
full character 50k, beard 5k, body 11k. (Rest of the polys goes towards eyelash/head/eyebrow >> very silly)
Big thanks to Sandra Soh for help on the jacket: https://www.artstation.com/sandrasoh
Concept based from Faraz Shanyar.