Recent university project, doing a WW2 P51 Mustang.
Total tri-count was 27,500, which included jet flaps, tires, hydraulics and cockpit. Had 2 sets of UVs at 2k each. I learnt a lot on the way, sadly finished with a couple baking errors, I couldn't work out quick enough before the deadline.
I'm happy with the project (High-poly development and texturing were really fun^^), but need to improve on texturing interiors and making sure I don't get any baking errors in the future.
Used the P51 'Baby Duck' as the main inspiration/reference for texturing.