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P51 Mustang

Recent university project, doing a WW2 P51 Mustang.

Total tri-count was 27,500, which included jet flaps, tires, hydraulics and cockpit. Had 2 sets of UVs at 2k each. I learnt a lot on the way, sadly finished with a couple baking errors, I couldn't work out quick enough before the deadline.

I'm happy with the project (High-poly development and texturing were really fun^^), but need to improve on texturing interiors and making sure I don't get any baking errors in the future.

Used the P51 'Baby Duck' as the main inspiration/reference for texturing.

Marmoset render with post effect blurs

Marmoset render with post effect blurs

/w Wireframe

/w Wireframe

Marmoset Scene

Marmoset Scene

High Poly Top

High Poly Top

High Poly Bottom

High Poly Bottom

High Poly Front

High Poly Front

Early test render (love this shot)

Early test render (love this shot)